Introduction During development, I originally used spatial 3D AudioSources everywhere, but this quickly tanked performance – I’d get a 20 FPS drop whenever...
Introduction Recursion was built as both a capstone project and a personal exploration of themes that have always fascinated me: bureaucracy, control, and the p...
Dev Blog: Lighting, Post-Processing, Shadows & Reflections Introduction Lighting in Recursion has always been one of the strongest contributors to atmosphere. I...
Dev Log #4: 09/08/25 → 20/08/2025 Welcome to the final dev log for Recursion in its current form. This project marks the conclusion of not just another develo...
Dev Log #3: 14/07/25 → 03/08/2025 We're at the end of the third sprint now, a lot has happened both toward the game and in life. I had a music performance in...
Dev Log #2: 06/26/25 → 13/07/2025 This second sprint was a tough one. A few things in my life compounded into an exciting package of stress and excitement. Co...
[Recursion Dev Log – #01] Date: 20/06/25 Hello, welcome to my first ever dev log for Recursion, an upcoming project set in an eerie corporate environment. Ove...