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Recursion

A Kafkaesque psychological horror set inside an oppressive corporate office · By Sonetti

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Atmosphere: Music, Sound & Audio
Introduction During development, I originally used spatial 3D AudioSources everywhere, but this quickly tanked performance – I’d get a 20 FPS drop whenever...
Blog: Post Mortem
Introduction Recursion was built as both a capstone project and a personal exploration of themes that have always fascinated me: bureaucracy, control, and the p...
Atmosphere: Lighting, Shadows and Optimisation
Dev Blog: Lighting, Post-Processing, Shadows & Reflections Introduction Lighting in Recursion has always been one of the strongest contributors to atmosphere. I...
Recursion - Dev Log #4
Dev Log #4: 09/08/25 → 20/08/2025 Welcome to the final dev log for Recursion in its current form. This project marks the conclusion of not just another develo...
Recursion - dev log #3
Dev Log #3: 14/07/25 → 03/08/2025 We're at the end of the third sprint now, a lot has happened both toward the game and in life. I had a music performance in...
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Recursion - dev log #2
Dev Log #2: 06/26/25 → 13/07/2025 This second sprint was a tough one. A few things in my life compounded into an exciting package of stress and excitement. Co...
Recursion - dev log #1
[Recursion Dev Log – #01] Date: 20/06/25 Hello, welcome to my first ever dev log for Recursion, an upcoming project set in an eerie corporate environment. Ove...
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Vertical Slice Video: Showcases the game's development from concept to slice.
started by Sonetti May 05, 2025
21 views
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Playtesting helps guide development, and allows me to see if what I'm doing is working, what needs improving, and gives...
started by Sonetti May 03, 2025
31 views
No replies yet