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Atmosphere: Music, Sound & Audio
August 19, 2025
by
Sonetti
#blog
Introduction During development, I originally used spatial 3D AudioSources everywhere, but this quickly tanked performance – I’d get a 20 FPS drop whenever moving through the environment. Sound is...
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Blog: Post Mortem
August 19, 2025
by
Sonetti
#blog, #post-mortem
Introduction Recursion was built as both a capstone project and a personal exploration of themes that have always fascinated me: bureaucracy, control, and the powerlessness of the individual in the fa...
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Atmosphere: Lighting, Shadows and Optimisation
August 19, 2025
by
Sonetti
#blog
Dev Blog: Lighting, Post-Processing, Shadows & Reflections Introduction Lighting in Recursion has always been one of the strongest contributors to atmosphere. It first emerged as early as the greyboxi...
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Recursion - Dev Log #4
August 19, 2025
by
Sonetti
#dev-log
Dev Log #4: 09/08/25 → 20/08/2025 Welcome to the final dev log for Recursion in its current form. This project marks the conclusion of not just another development cycle, but also my final year at u...
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Recursion - dev log #3
August 03, 2025
by
Sonetti
Dev Log #3: 14/07/25 → 03/08/2025 We're at the end of the third sprint now, a lot has happened both toward the game and in life. I had a music performance in July which required a lot of focus and t...
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Recursion - dev log #2
July 12, 2025
by
Sonetti
#dev-log
Dev Log #2: 06/26/25 → 13/07/2025 This second sprint was a tough one. A few things in my life compounded into an exciting package of stress and excitement. Covid knocked me around for a few days, I...
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Recursion - dev log #1
June 20, 2025
by
Sonetti
#dev-log, #beta
[Recursion Dev Log – #01] Date: 20/06/25 Hello, welcome to my first ever dev log for Recursion, an upcoming project set in an eerie corporate environment. Over the next ~9 weeks these will be posted...
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